This is a prototype level of a project I've been working on for some time now at Humble Sage Games. It has been a great learning experience for getting used to the new PCG system within UE5 as almost all of the asset placement on the level is controlled via PCGs. I've also learned a great deal about optimisations with nanite, lumen and VSMs, something that was crucial to get this level to a playable fps even on medium to high end systems.
Huge shout out to the rest of the team for all the other various aspects of the level including the coding, sound design and level design.